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Post by Michael on Jan 9, 2021 10:38:35 GMT -5
WORLD OF AEDIRN
| ▸ GENERAL INFORMATION
| | ▸ Davina Michelle Albright
| ▸ Human
| ▸ Twenty
| ▸ Female
| ▸ Chaotic Neutral
| ▸ Heterosexual
| ▸ Sanctum of Cambria
| ▸ Forge Commander
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▸ DOSSIER
| ▸ PHYSICAL DESCRIPTION
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Davina has a natural but wild beauty about her. While she inherited many of her father's combat talents, her looks strongly resemble that of her departed mother. She has raven locks that extend just slightly passed the midsection of her back. Her height of five foot nine inches makes her relatively tall. An athletic but lean build help to define the young woman as a warrior first and foremost. Her posture also gives the woman an intimidating aura. Standing firm and upright on most, if not all occasions. Davina's most defining feature is her eyes however. A brilliant ruby red that draws the attention of others, and highlights her more delicate features. It is within those eyes that one will find a warmth. A warmth that contrast with her hardened outer shell. When angered those eyes can easily be just as piercing however.
While the recent years of her life have had a heavy focus on combat and physical improvement. Her earlier years weren't. Thus Davina is very much aware that she indeed a beautiful and sought after woman. And she knows how to dress and style herself accordingly. Far more comfortable in combat attire than something like a dress or a skirt Davina can wear them. And wear them quite well. When dressing herself she much prefers to wear clothing in shades of black and red. As they not only look good on her but also compliment her eyes. Regardless of what clothes she happens to be wearing. Davina will always have a silver pendant around her neck. The only thing she has left of her mother.
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▸ CHARACTER PERSONALITY
| ✔ Steadfast ✔ Intuitive ✔ Precise ✔ Confident ✔ Eloquent ✔ Felicific ✔ Incisive
| ✖ manipulative ✖ Possessive ✖ RUTHLESS ✖ Sentimental ✖ Dependent ✖ Deceptive ✖ Selfish
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▸ BATTLE INFORMATION
| Inari - A katana designed specifically for Davina's use. Inari is the length of your average katana, and is built in a similar fashion. There are, however, several key differences. To begin with the weapon was designed with the use of prismere in mind. One is capable of injecting vials of prismere into a compartment located on the katana's handle. The prismere is then released and sent coursing along the edge of the blade. This not only changes the color of the Inari's blade edge to that of the prismere color but lets Davina make use of its elemental properties. Either releasing waves of elemental energy with a slash of the sword. Or making direct use of the elemental energy by cutting directly into her target.
When the prismere has been used up it is automatically ejected from the katana through it's pommel. When Inari is within it's sheath Davina is capable of pressing a button on the sheath. This causes the katana to go launching, pommel first, at a target at astounding speeds. The force of the launch is similar to that of a bullet. Davina typically makes use of this function when beginning a fight or to catch her foes off guard.
VIGORS
Mimicry - Davina's signature Vigor. To put it simply it allows for Davina to temporarily copy the Vigors of others. There are, however, several conditions that must take place in order for this to happen. The first of them being that Davina must have seen the Vigor being performed. She cannot attempt to mimic a Vigor she has not seen and thus is not aware of. The second condition requires Davina to be in the presence of the person who's Vigor she is copying. The third and final condition is that Davina is only capable of copying a single Vigor at a time. She can, however, switch which Vigor she is copying. When switching from one Vigor to the next it takes a bit of time however. Worth noting is that copying a Vigor doesn't give Davina knowledge of how it works and the best way in which to use it. That is left entirely for her to figure out on her own. In addition to this she also gains whatever weakness the copied Vigor suffers from.
Fool's Paradise - Deadly, devastating, and bittersweet Fool's Paradise is a dastardly Vigor. With it Davina is capable of manipulating the minds of others. It takes but a touch and Davina is capable of pulling her victim into a world of illusions. A false reality crafted not by Davina but the target's own mind. While what the victim sees is entirely up to them, it's always of what they desire most. These illusions are strong and encompass all five of the victim's senses. Depending on the strength of the desire and the amount of chakra used Fool's Paradise can put one in a catatonic state. Where the victim is pulled even further into the illusion crafting an entire world out of their inner most desires. A paradise of perfection. When done on a sleeping target this level of strength is almost always produced.
Fool's Paradise is highly unlikely to work during the heat of battle. As the target's mind and defensive will be at a natural state of alertness. This means the best time to use Fool's Paradise is when the victim is relaxed and unaware. The length of the Vigor is also not indefinite. The duration of its effect are dependent on not only the victim but the amount of chakra used to initiate it. A target who becomes aware that what they are seeing is an illusion is capable of pushing the influence from their mind. Doing so takes not only a considerable amount of willpower on the victims part but chakra is also required. Davina must also make physical contact with her desired victim in order to initiate the Vigor. How long that contact lasts is irrelevant as long as it is made.
Fool's Nightmare - Cruel, malicious, and heartbreaking Fool's Nightmare is a twisted Vigor. The opposite of the false paradise promised by her previous ability. With just a single touch Davina is capable of pulling her victim into a world of illusions. A false reality crafted not by Davina but by the victim's own mind. What the target sees is entirely up to them, but it's always of a nightmarish and twisted nature. Their darkest fears given shape and form. These illusions are powerful and encompass all five of the victim's senses. Depending on the strength of the fears and the amount of chakra used Fool's Nightmare can put one in a catatonic state. Where the victim is pulled even further into the illusion crafting an entire world out of their inner most fears. A hellscape of nightmares. When done on a sleeping target this level of strength is almost always produced.
Fool's Nightmare is highly unlikely to work during the heat of battle. As the target's mind and defensive will be at a natural state of alertness. This means the best time to use Fool's Nightmare is when the victim is relaxed and unaware. The length of the Vigor is also not indefinite. The duration of its effect are dependent on not only the victim but the amount of chakra used to initiate it. A target who becomes aware that what they are seeing is an illusion is capable of pushing the influence from their mind. Doing so takes not only a considerable amount of willpower on the victims part but chakra is also required. Davina must also make physical contact with her desired victim in order to initiate the Vigor. How long that contact lasts is irrelevant as long as it is made. Things created by the Vigor cannot actually harm the victim. They might perceive themselves as being cut or damaged, and they might certainly feel that pain. But in reality nothing will have happened to them.
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