OCCUPATION
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OOC NAME
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Post by Michael on Jan 9, 2021 10:38:06 GMT -5
WORLD OF AEDIRN
| ▸ GENERAL INFORMATION
| | ▸ Sarah Melody Valentine
| ▸ Human
| ▸ Seventeen
| ▸ Female
| ▸ Neutral
| ▸ Heterosexual
| ▸ Kingdom of Advent
| ▸ Hunter
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▸ DOSSIER
| ▸ PHYSICAL DESCRIPTION
| Sarah is an attractive young woman of average height, standing at roughly five foot eight inches. Her delicate facial features are further highlighted by her pink hair and blue eyes. Her is rather long in length easily reaching down to the middle of her back. Typically allowed to hang freely most of the time, she has been seen on occasion wearing it in a ponytail. While she doesn't place a big importance on her appearance Sarah does know how to take care of herself. Always making herself look presentable, especially when dealing with important matters. Sarah lacks in the physical attributes commonly associated with most hunters. Sarah is however lean in build, but underweight for someone of her size and age.
Hunter's Attire
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▸ CHARACTER PERSONALITY
| ✔ Compassionate ✔ Inquisitive ✔ Modest ✔ Respectful ✔ Protective ✔ Faithful ✔ Passionate
| ✖ Self-conscious ✖ Gullible ✖ Submissive ✖ Fainthearted ✖ Workaholic ✖ Mawkish ✖ Inquisitive
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Sarah has spent the majority of her life striving toward an ideal of goodness taught to her from an early age. You are to be kind to strangers, and empathic towards the problems of others. Turn the other cheek when faced with conflict but remain resolute in your own ideals. She was to put the needs of the group above what she herself desired. Such teachings left her with a rather black and white view of the world around her. It has also left her with a rather lacking sense of self-worth. Often viewing herself as only as good as the assistance she can provide. As such Sarah is often taking on far more than she is actually capable of handling. Frequently working herself to the point of exhaustion because of this.
Sarah has been raised to never think of herself first. As such she has never stopped to think about the things that she herself might want. This fractured understanding of desire puts her in a rather complex situation. This complexity is given further emphasis when one realizes that Sarah has recently begun to explore wanting things for herself. The concept and feelings of desire and want leave her feeling confused. Yet this confusion also beckons her to explore it further. Helped along by her naturally curious and inquisitive nature. This does not mean that Sarah isn't afraid of the unknown. In fact, she is quite scared about exploring the world outside of Advent. She does not let that fear stop her, however. Being of an iron-will and almost stubborn in her resolve. Sarah refuses to let something like being afraid of the unknown stand in her way.
When it comes to most of her interactions with others Sarah is very much a kind and generous person. A soft and charming aura that makes it quite easy for others to let their guard down around her. When conversing she is very respectful especially to those of high-ranking positions. She will use proper ranks and titles should such things be required. While she attempts to make a connection with everyone she meets she often finds herself struggling. Her sheltered upbringing and protection from the world outside Advent have stunned her social skills. As most of her interactions were limited to the nuns and priests that taught her. It can be hard for her to pick up on things like social cues. This has resulted in her a being a soft-spoken or even timid when first interacting with people.
This aspect of herself often tends to fade away the more time she spends someone. When it does Sarah is revealed to be a rather goofy and lighthearted person in her relaxed state. Being both easily flustered but not afraid to crack lighthearted jokes at the expense of her friends. While certainly friendly towards anyone she meets it's hard for Sarah to label just anyone her friend. Due in part because her life of isolation hasn't given her a chance to interact with others her age. With this in mind if someone should become her friend Sarah would most certainly care for them deeply. Sarah very much falls into the role of a mother hen in social circles. She is protective and worrisome about the people that are closest to her.
Sarah's black and white sense of right and wrong, of good and evil, also puts her at odds with others. She grew up without seeing or being able to understand that there are shades of grey in the world. That no one is purely evil or purely good but rather a mix of both. When these situations and people are presented to her she struggles to comprehend them. She is afraid of them but that very fear makes her interested. She hasn't seen much grey in her life so far. What she has seen has caused her to question her place in the world. A struggle of an internal nature that she hopes to find the answer for. An answer that she hopes to find soon because she does not have much time.
Sarah is dying. The very magic she was told was given to her to help people is the cause of it. The news of this is what triggered Sarah's desire to leave her isolation behind. Everyone's time on earth is limited but Sarah's is more so, and she wants to truly live while she still can. A testament to Sarah's strength of will is in her ability to not let her sickness devalue the joy of being alive. Instead seeking out everything she can before her time runs out. She is, however, very afraid of dying and is terrified of how painful those final moments will be for her. Until then though she will keep on moving forward.
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▸ BATTLE INFORMATION
| Starpiercer - This medium length custom-built lance/bow hybrid is Sarah's weapon of choice for dealing with various threats. When Starpiercer is in its lance form it's design is similar to that of a traditional jousting lance. There is a chamber located underneath the bottom of the lance's guard for inserting vials of prismere. Depending on the type of prismere currently loaded the tip of the lance changes color. This also causes a variety of effects to take place when the tip of the lance makes contact with a surface. All of which are dependent on the type of prismere being used.
Sarah changes the weapon into its bow form by twisting her hands at a specific location on the handle. Starpiercer's bow form doesn't make use of typical arrows. Instead it crafts arrows of pure energy by using the prismere located within the bow's central chamber. As one would expect these arrows have various elemental effects depending on the loaded prismere. In addition to being able to fire a single large arrow, Sarah can fire several smaller arrows from the bow at the same time. Despite her small frame Sarah is capable firing the arrows at astounding speeds. Something that is mostly thanks to the bow's assistance.
Magic
Stardust - As a descendant of Escanor Pendragon, an ancient and powerful templar, Sarah has been gifted with magical prowess. Much like her ancestral father Sarah's magic connects her strongly with the stars and space above. She has spent years of life practicing her magic. Studying and harnessing it's potential and power so that she could better help humanity with her gift. This solitary focus has resulted in Sarah having a remarkable level of control over her magical capabilities. While far from perfect given her young age, it's still enough to make her a dangerous opponent.
At least that is the way it could be perceived from the outside. In truth, Sarah's magical power is far more supportive in nature. She is capable of casting reflective barriers crafted from light. These barriers have amazing defensive qualities, displaying remarkable feats of endurance. While not unbreakable it takes a great deal of force in order for them to shatter. In addition it's worth noting that despite being made from light the barriers sparkle in a swirl of various color. Much akin to a galaxy of stars.
These barriers are not Sarah's only feats of magical prowess. She is in fact capable of using her magic to heal the physical wounds of others. What separates Sarah's healing from that of chakra-based healing is the rate at which the wounds are healed. Small wounds are healed almost instantly, and the more severe ones could be healed with several minutes of focused healing. In order to heal the wounds of others Sarah must place her hands above or directly on the location of the wound. Pulling magical energy from within herself and pushing from her hands and into the injured persona's body.
Sarah's healing doesn't come without it's own share of consequences though. Like all things in the natural world it comes with cost. That cost being not only Sarah's stamina but also pain. When healing a wound Sarah is connecting herself with the injured person. Thus she shares in any feelings of pain or anguish that they would be feeling at the time. Also the more severe run the risk of draining Sarah to the point of death if she isn't careful.
The offensive aspects of Sarah's magic while rarely seen are truly devastating. Put simply Sarah is capable of exploiting her connection to space and stars to increase the gravity being exerted onto objects. Useful both for restraining but also enabling her to crush something should she expand enough magical energy. The problem with this is that for the most part Sarah has zero control over this aspect of her magic. In fact often times this effect is brought about purely during moments of extreme emotional duress.
Every aspect of Sarah's magic comes with a cost, but no one ever speaks of the cost of the magic itself. The price that one pays for having access to incredible gifts. As a byproduct of her strong magical connection Sarah is slowly dying. The very magic that has come to define most of her life is eating away at her body. The more power and experience she gains with her gift the quicker it kills her. Despite being a descendant of Escanor Pendragon, her body was not strong enough to inherit his power.
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Megruna Luka
| Vocaloid, @ahriman
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